![]() ![]() She, Francis, and Mahir stepped into the third pod and traveled in a stony, awkward silence for close to three-quarters of an hour.Īt some point she felt, as the other two must have, the nerve-racking realization that they really were traveling quite far-perhaps to the outer edges of Nevermoor-and that the three-hour time limit they had to make their way back was now dwindling closer to two hours. ![]() Morrigan had hoped Mildmay would put her in a team with the only two people in the unit who liked her, but no such luck. ![]() Mildmay waved at them all and called out, “Good luck!” as the doors closed. Understood? Right-in you hop.”Ĭadence, Arch, and Lambeth filed into the first spherical brass railpod Thaddea, Anah, and Hawthorne took the second. Remember, we’re testing your ability to navigate Nevermoor AND your ability to work together. When you arrive, you’ll find your first clue, which will lead you to the next, which will lead you to the next, and so on… three clues per team, and you’ll need to bring all of them back with you within the time limit if you want to pass. You’ll notice they don’t have windows, so you’ll really have no idea where you’re going. “Terrific! Now, each group is going to hop inside a brass railpod, which will take you to your starting point, a Wunderground station somewhere in this wild and wonderful city of ours. Mildmay grinned, apparently choosing to ignore the lackluster response. ![]() The only answer was a vague sort of mumbling. ![]()
0 Comments
Leave a Reply. |